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MarsMan

● 3D survival for iPhone · Single player

Crash-land on Mars. Build a home under glass. Find out why Red Hope went silent.

Suit · Crash Suit

Mission file 01 · The silence

Red Hope was the first human colony on Mars. Six years ago it went silent. Four of us came to find them. We never landed. We fell.

The Wayfarer caught fire on entry. The crew scattered in escape pods. Yours jammed, and you rode the burning hull all the way down to the Wreck Plains. The airlock still gives oxygen. Everything else is up to you.

Sol length
24 h 39 min
Surface average
−63 °C
Gravity
0.38 g
Air pressure
0.6 % of Earth
Red Hope colonyLast signal · 6 years ago
Wreck PlainsWayfarer · impact site
Entry trajectoryWayfarer · on fire
● How it plays out

Two acts and an ending you choose.

Act I · The signal

Get a message to Earth.

Rebuild the Wayfarer's deep-space transmitter, seven parts in all. Find your crew across the canyons, the lava tubes and the ice. Then send the signal home.

Earth replies: rescue in 2 years · room for 4

Act II · The Ancient Road

Build a ship for everyone.

Under the surface lies the Depths, a city the Ancients left when they went to the stars. Their archive marks a road: clear the wreck, raise a shipyard, enter the Dead Colony, and take a core from each of seven guardians.

Seven cores · one starship

Ending · Your call

Fly home, or stay.

Board the starship with the survivors who want Earth, or stay with the ones who now call Mars home. Either way, the world keeps running after the credits.

Free play continues after the end

The Wayfarer bursting into flames above Mars
01 · EntryT+08 s
The burning ship falling through the Martian sky
02 · DescentT+11 s
The ship sliding across the Wreck Plains after impact
03 · ImpactT+19 s
The astronaut jumping out of the wreck's hatch
04 · AliveT+22 s

Botanist

Leyla Erkan

Came to see if Mars could bloom. Give her a greenhouse and she will feed the village.

Engineer

Baran Yücel

His call comes from somewhere deep in the canyons. Keeps the transmitter and the drones alive.

Pilot

Nehir Aksoy

Promised her daughter Duru she would be home. Her pod came down near the ship's torn-off tail.

Survivor

You

The one whose pod jammed. You start with a crowbar, five oxygen cartridges and a wreck.

● World · 7 regions · 1 city below · 1 city of the dead

A continent of broken plates, bridged by rope.

Lv 1–3Your village grows here

Wreck Plains

Where the Wayfarer came down. Scrap, ice pockets and your first night.

  • scrap
  • mineral
  • ice
01of 09 · scroll to travel
  1. Wreck Plains

    Where the Wayfarer came down. Scrap, ice pockets and your first night.

  2. Broken Canyons

    Narrow gorges, wind-scoured caves and a radio call from somewhere below.

  3. Lava Tubes

    Sulfur steam and black glass. The transmitter's control unit is somewhere down here.

  4. Ice Plateau

    Frost Station's last three logs, and the coldest nights on the map.

  5. Rocky Hills

    Stepped cliffs, titanium seams and a sealed Ancient door that will not open yet.

  6. Volcanic Ridge

    Ash, heat and the Wayfarer's torn-off tail, guarded by something armored.

  7. Green Valley

    Grass, fruit trees and giant mushrooms on Mars. The reason nobody stays long is in the air.

  8. The Depths

    A sealed city under a stone sky, with abyss bridges, lava falls and the Silent Sea.

  9. Dead Colony

    Red Hope's own streets. Something locked the Colony Hall from the inside.

Your suit keeps a thin layer of Earth around you. Everything outside it is trying to get in.

Air. Water. Warmth. Light.

The four things you will spend every sol fighting for.

● Survival systems

Six ways Mars tries to kill you.

Oxygen O₂

Every breath outside the dome comes out of your tank. You start with five spare cartridges. Upgrade the tank, or learn where the oxygen springs are.

Spare cartridges at start · 5

Water & food H₂O

Dig ice and melt it. Grow vegetables in the greenhouse, hunt, cook. A full stomach and a full flask bring your health back fast.

Health regen when fed · ×6

Body heat °C

Frozen nights and volcanic heat both drain you. Heaters, insulated suit linings and a cooling module keep your core where it belongs.

Volcanic Ridge without cooling · O₂ ×1.7

Dust & meteors SKY

Dust storms close in without warning. Meteor showers light up the night and burn whatever they hit, you included.

Watch them from the observatory

The horde 8–11 SOLS

Once the village grows, a swarm comes every eight to eleven sols. You get a warning at dawn. That night it hits in three waves and breaks what it reaches.

Repair damaged buildings by hand

Night 19:30–05:30

After dark the plains belong to the creatures. Fire a flare and they will not step into the light. Or skip ahead to morning.

Creatures avoid flare light
A violet Quantum Burst knocking back a pack of rock creatures
Quantum Burst · 8 m · 60 dmg
The Dead Colony under a night sky full of galaxies
Night · Dead Colony
An astronaut in a gold suit crossing the snow of the Ice Plateau
Blizzard · Ice Plateau
The glass dome of the village at night, under a sky full of galaxies
● Build · From scrap shelter to sealed dome

A home
under glass.

Start with a shelter made of scrap. End with a glass-domed village: a ring road, a fountain at every junction, a greenhouse, an orchard and a waterfall fed from the Silent Sea.

Aerial view of the glass-domed village with its ring road and fountains
Village plan · ring road · 4 avenues · fountains
  1. 01

    Construction in real time

    Builds keep going while the app is closed. A shelter takes 30 seconds. The shipyard takes four hours.

  2. 02

    Engineers and a cargo drone

    Two engineers raise every wall while a drone hauls the crates. More crew means more builds at once.

  3. 03

    Magnetic parcels

    Plots snap to the street and doors turn to face the road, so the village lays itself out around you.

Inside the dome: the burning wreck of the Wayfarer in the village square
The Wayfarer still burns in the square
  1. 04

    Power through the night

    Solar panels feed the grid, batteries carry it after sunset. Turrets draw power too, so plan before you upgrade.

  2. 05

    Defenses that grow

    Crossbow turrets become lasers. The fence holds the gates, and the gates mend themselves between raids.

  3. 06

    Neighbors

    Survivors you bring back move in, tell you about the colony they lost, and help the village grow.

● Guardians · Act II

Seven guardians stand on the Ancient Road.

Each waits behind a portal in its own region. Beat it, solve the seal chamber, and carry its core back to the shipyard. The next door only opens when the last core is in.

  1. 01

    Scrap Titan

    Wreck Plains
  2. 02

    Sand Wyrm

    Broken Canyons
  3. 03

    Magma Tyrant

    Lava Tubes
  4. 04

    Frost Queen

    Ice Plateau
  5. 05

    Mountain Behemoth

    Rocky Hills
  6. 06

    Ash Wraith

    Volcanic Ridge
  7. 07

    Spore Mother

    Green Valley
Guardian 01 / 07

Scrap Titan

Core · Fusion Reactor

An iron giant born from fallen ships.

  • Magnet Pull
  • Scrap Cyclone
  • Rail Charge
The Last Commander raising his arm in the Dead Colony's square under the night sky
● Dead Colony · The square

Someone kept the Colony Hall shut for six years.

He is still standing in front of it, in a red suit with a commander's tag. He calls the horde, bursts the dead, and grabs you when you get close. The key card to the hall is on him.

  • Horde Call
  • Corpse Burst
  • Rotten Grip
● Optional · The Depths

Six more sleep under the stone sky. Nobody makes you wake them.

The Ancient Digger
Deep WellsAncient Digger
The Forgecaster
Ember FoundryForgecaster
The Silent Serpent
Silent SeaSilent Serpent
The Basalt Giant
Basalt KeepsBasalt Giant
The Prism Warden raising crystal spears
Crystal BazaarPrism Warden
The Elder Glowcap
Fungal GardensElder Glowcap
A glowing boss stone left behind where the Spore Mother fell
● Boss stones

What falls leaves a stone. Touch it, and its signature move is yours.

  • Scrap CycloneScrap Titan
  • Sand WaveSand Wyrm
  • Lava PillarsMagma Tyrant
  • Ice LancesFrost Queen
  • Mountain LeapBehemoth
  • Ash StepAsh Wraith
  • Spore CloudSpore Mother
  • Corpse BurstLast Commander
● Armory · 5 suits

Five suits. One survivor.

Every suit is a separate model with its own colors and proportions. Upgrade at the armory with what the regions give you.

  1. I

    Crash Suit

  2. II

    Field Suit

  3. III

    Pioneer Suit

  4. IV

    Titan Suit

  5. V

    Quantum Suit

The standard suit you crashed in. Basic protection, nothing more.

HEALTH
+0
STAMINA
+0
ATTACK
×1.0
ARMOR
0 %
OXYGEN
×1.0
CLIMATE
0 %
Signature

None yet. You have a crowbar and a lot of determination.

MarsMan BETA0.1.0 (3)

Now in closed beta on TestFlight. Built for iPhone in landscape, with touch controls tuned for one thumb on the move and one on the fight.

Platform
iPhone
Genre
3D survival · base building
Players
Single player
Target
60 fps on iPhone 16 Pro
Build
0.1.0 (3)

Public invite link opens soon.